This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
It is proposed that this article be deleted because of the following concern:
If you can address this concern by improving, copyediting, sourcing, renaming, redirecting, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it. The article may be deleted if this message remains in place for seven days, i.e., after 10:54, 12 June 2026 (UTC). Find sources: "Graphics32" – news · newspapers · books · scholar · JSTOR Nominator: Please consider notifying the author/project: {{subst:proposed deletion notify|Graphics32|concern=Lack of notability; no non-affiliated sources. [[WP:GNG]], [[WP:RS]]}} ~~~~ |
| Graphics32 (GR32) | |
|---|---|
| Original author | Alex Denisov |
| Developers | Mattias Andersson, Andre Beckedorf, Christian Budde, Michael Bunk, Michael Hansen, Angus Johnson, Anders Melander, et al. |
| Initial release | March 9, 2000 |
| Stable release | 3.0
/ March 18, 2025 |
| Written in | Delphi, Free Pascal, Assembly language |
| Operating system | Windows, Linux, OS X |
| Type | Graphics library |
| License | MPL, LGPL + Linking Exception |
| Website | github |
| Repository | github |
Graphics32 is an Open source 2D graphics library for Delphi and Free Pascal optimized for 32-bit pixel formats.
Graphics32 provides fast operations for pixels and graphic primitives and is almost a hundred times faster at per-pixel access and about 50–100 times faster at drawing lines than GDI and GDI+.[1] Additionally, it provides alpha blending, anti-aliasing, and 2D vector graphics as well as filters for resampling and transforming bitmaps.
The library makes heavy use of hand-optimized SIMD assembler code in performance hotspots and utilizes CPU dispatching to automatically chose between several different code paths based on the features supported by the host processor. On processors where no supported assembly implementations are available the library falls back to pure Pascal code.
Features
editSome of Graphics32's features include:
- High-performance bitmap alpha blending (including per-pixel alpha blending).
- Pixel, line, and polygon anti-aliasing with sub-pixel accuracy (combined with alpha blending).
- Bitmap resampling with high quality reconstruction filters such as Lanczos, Sinc, Bicubic, and Mitchell to name a few.[2]
- Flexible super-sampling implementation for maximum sampling quality.
- Flicker-free image displaying components with optimized double buffering via advanced MicroTiles based repaint optimizer.[3]
- Polygon- and font rasterizer supporting gradient,[4] solid, and pattern fills.