The Interaction Design Foundation (IxDF) is an educational organization[1] which produces open access educational materials[2] online with the stated goal to make educational materials accessible globally.[3][4] The platform also offers courses taught by industry experts and professors in user experience, psychology, user interface design, and design thinking.[5]
While not accredited, the curriculum and content are structured at the graduate level[6], targeting at both industry and academia in the fields of interaction design, design thinking, user experience, information architecture, and user interface design.
The centerpieces of IxDF.org are their online design courses, are their online design courses, their resource library, their local chapters in more than 105 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction[7], which currently holds textbooks and articles written by leading designers and professors, as well as commentaries and HD video interviews.[8][9][10][11][12]
In June 2013, the Interaction Design Foundation launched a 4 year 35,000 mile bike tour, named "Share the Knowledge Tour",[13] to raise awareness of the rising cost of education, with weekly events on university campuses.
Financial sponsors include the German software company SAP. Authors include Harvard professor Clayton Christensen[14] and New York Times bestselling author, Robert Spence[15] who invented the "magnifying glass" visualization that is familiar to anyone with an iPhone or iMac, and Stu Card, who also performed the research that led to the computer mouse's commercial introduction by Xerox.
The Executive Board currently include Don Norman[16], Ken Friedman, Bill Buxton, Irene Au, Michael Arent, Daniel Rosenberg, Jonas Lowgren, and Olof Schybergson.
History
editInteraction Design Foundation (IxDF) was founded in 2002 by Mads Soegaard and Rikke Friis Dam. The organization was established to provide accessible educational resources in interaction design and user experience (UX).[17]
In its early years, IxDF focused on developing online learning materials at a time when UX and UI design were emerging as distinct disciplines. The organization initially emphasized open and collaborative knowledge-sharing, working with academics and industry practitioners to produce educational content in human–computer interaction and related fields. IxDF was also among the early providers of video-based online courses in design education, preceding the broader adoption of online learning platforms.[18]
See also
editReferences
edit- ^ "About". Interaction Design Foundation (IxDF.org). 11 November 2013.
- ^ "Forbes.com:Meet The Danish NGO That's Taking Open-Source Education Global". Forbes.com. 24 September 2013.
- ^ "Core77.com: An Open Courseware Series of Textbooks for Design". Core77. 11 September 2013.
- ^ "IxDF Mission Statement". The Interaction Design Foundation. Retrieved 16 July 2020.
- ^ "The People Behind". The Interaction Design Foundation. Retrieved 16 July 2020.
- ^ "Interaction Design Foundation (IxDF) Review 2026: Courses, Cost & Is It Worth It?". Uxcel Blog. Retrieved 14 April 2026.
- ^ "The Encyclopedia of Human-Computer Interaction, 2nd Ed". Interaction Design Foundation (IxDF.org).
- ^ "Philosophy of Interaction". Johnny Holland Magazine. 12 December 2011. Retrieved 28 January 2013.
- ^ "'Affective Computing' – Affective Interaction". 20 January 2012. Retrieved 28 January 2013.
- ^ "Interaction-design.org's Encyclopedia is live!". Pleasure & Pain by Whitney Hess. Retrieved 1 February 2011.
- ^ "L'Encyclopédie ultime du design d'Interaction !". Graphisme & Interactivite par Geoffrey Dorne. 21 January 2013. Retrieved 28 January 2013.
- ^ ""Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Design.org Encyclopedia". Interactive Multimedia Technology. Retrieved 28 January 2013.
- ^ "VCU Information Systems Hosts Stop on Worldwide Bike Tour". VCU News. Retrieved 14 June 2013.
- ^ Christensen, Clayton. "Disruptive Innovation". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.
- ^ Robert Spence, Mark Apperley. "Bifocal Display". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.
- ^ Norman, Donald. "Disruptive Innovation: Commentary on Christensen".
- ^ "The Interaction Design Foundation: What it is and what it does". LogRocket. 19 July 2024.
- ^ "About". Interaction Design Foundation (IxDF.org). 11 November 2013.